So this year has been awesome, I start my final semester in College in the end of January. But I am getting ahead of myself. 2014 was the year I met CartoonCoffee and was introduced to his Eden series. Since then we have spawned a friendship/partnership that will hopefully continue well into the future. We linked up in May of this year and since then have been slowly plotting to take over the world through our game Eden, which is based off his cartoon. I participated in my second gamejam, but this was the first time I actually had an artist to work with. Things didn't go perfect; because flash can be a bitch sometimes, but in the end we were happy with the results of Pride and Punishment.
Now back to Eden. The Eden game has been a labor of love for the both of us. We pushed flash/starling to its limits early on, and soon learned that the program/framework was too unpredictable for us to use for a game of our scale, and what we were trying to accomplish. So after over 4 months of work I had to swallow my pride, and we moved over to Unity3D instead. Since then I have learned the ins and outs of Unity, and there is probably much more to learn in the future, but as of right now my knowledge is suitable for what we need. I have also seen CartoonCoffee grow as an artist, and all I can say is it is amazing to see the transition from where he used to be artistically to where he is now.
Now the question is where do we go from here. 2015 will bring in the Eden demo, which we will show off hopefully much more sooner than later, and will tell you how you can get your hands on it a few weeks before its release. From there everything else is more or less up in the air. I have until the end of January to work on Eden full time since I am out of school, and I can assure you I'm making some major headway. I have a few side game projects that I was working on before we started the Eden game, which will probably be released in the next few days. Eden will more than likely not see a full release in the upcoming year, but only time will tell where we are going to be at. I graduate in the spring, and depending on how successful Eden will be will more than likely determine my future in game development. If the game is successful, then I will more than likely continue on to other big projects like this and do this full time. If not then I will end up going to Law School, and if I ever find time in my life make much smaller games.
Musically, I am very uncertain about what 2015 has in store for me. I have a project in the works, but can't tell you if or when it will ever be completed. I have uploaded a few of my beats this year, not sure if that trend will continue or not, but if the response is positive enough I will be more than happy to upload a few more.
Other than that if you love the things that I make, or are looking forward to the Eden game spread the word about it. I will give you guys with a few screens of Eden to end the post along with a few side projects that will hopefully be released soon as well.
ForceApplied
Ok, if I haven't said it before, Eden looks GLORIOUS! Can't wait to see this game in its final form. That said, I'm definitely wishing much success for you this year. Also, want to say don't be discouraged by having to learn a whole new program just for the sake of one project, or working on something you know isn't gonna be out for at least a year. I'm kinda in the same boat, in fact. I fully believe my project is going to be worth it in the end just as I believe this game will be a huge success when it comes out.
P.S. Dat color palette is all kinds of sexy.
glitchs2d
I think you have said it before :), but thanks again. I can't wait to see what you are working on.