I feel obliged to update everyone on the status of the Eden game me and CartoonCoffee are working on. I had to move to a new apartment and school has started all over again so development has been a little slow, but I have got a lot of major backend stuff out of the way. Calvin can now do a few cool tricks such as jumping off walls, grabbing onto ledges, etc. The real challenge for me has been a bunch of backend stuff that most people probably wouldn’t care about, such as loading ATF textures dynamically, creating a system that keeps track of what is currently in memory and what isn’t, and creating a system that can accurately keep track of your combo, even if your game will not be running at a steady 60 FPS. So far this project has been a real learning experience for me, and I am sure that it will continue that way well into next year. We have a date of when we want the game to be released, but with the way how game development works you can never be too sure, and with soooooo much work ahead of us I don’t want to get anyone’s hopes up just to let them down. Below is a screenshot that I took its nothing too much, but I think some of you may like to see where we are at, at the moment.
Also for anyone who is expecting music from me, fear not. I now have my own setup in my apartment, and lyrics that are ready to be laid down. I just have to get a few hours of free time between school and Eden to release a few songs. I want to finish my mixtape, but I am unsure if I will find the time between now and December for that, but only time will tell. Anyways I hope this screenshot sparked maybe a few people’s interest in the game, and if not go to CartoonCoffee’s page to look at some of the animations in action.
Troisnyx
Oh gosh. <3 The background is breathtaking.
glitchs2d
Yea, CartoonCoffee is a really awesome artist.