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glitchs2d
I'm a musician, producer, and a hobbyist game programmer.

Glitch @glitchs2d

Age 32, Male

Sacramento

Joined on 10/22/10

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Game Jam 10 (Pride and Punishment)

Posted by glitchs2d - July 17th, 2014


Damn, where to start. All I can say is that I'm happy I am done with Pride and Punishment. It was made in about only five and a half days, but it has been a fight for me. Me and CartoonCoffee have vowed to never do another Game Jam again, because of the stress and pressure, but it reassured us that we have the skills to make a game.

The day of the Game Jam, literally 2 hours before the deadline Flash bascially gave me a big "Fuck You" and deleted 90% of the assests CartoonCoffee drew. That had to be the most frustrating moment of my year, and made me want to say "fuck this game" and just walk away from the Game Jam. But I knew CartoonCoffee had worked too hard on all of the art to do it, so instead of finishing up the game into a semi-playable state, I was reimporting assets just so we could have a project to upload. After we had uploaded the game I felt like shit, because the game was so buggy, didn't have a boss fight, or even half of the features we had planned. So despite me being burnt out I started working on the game all over again that night. Throughout the week I have been making some incremental updates to the game, and now I can say that the game is basically done. The only thing that I need to do is add some sound effects, and CartoonCoffee is going to do a few graphical touchups.

I wish I could go into detail about my programming and the things I did, but thruthfully I don't feel like I did anything amazing programming wise, but instead just made a game that I find fun. I hope everyone else does too, if you don't know already you can find the game here http://www.newgrounds.com/portal/view/642573 .

CartoonCoffee and I are also working on another game, based off his Eden series. This game is not going to be an "Online Flash Game", but instead will be a downloadable title. The game uses the Starling Engine, and is going to run on Adobe Air, instead of Flash. We hope to have a demo out and about by the end of August, but nothing is 100% at the moment. If you want to see a few animations for the game then head over to http://cartooncoffee.tumblr.com/ .

 

Lastly if you are looking for new music from me there are a few songs that im currently holding onto that will probably be released in about a week or maybe sooner, depending on if i get the time to mix them and make them sound the way I want.


Comments

EDEN GAME AAAAAAHHHH!

Don't beat yourself up too much on the Game Jam deal. Just glad you guys got something out, and it seems a good number of people appreciate what's there.

EDEN GAME, yea I'm super hyped for it, and you probably are too since you are playing the game's bad ass. Also thanks for lending your voice for Pride and Punishment, it really made the game.

As the creator of Tsukikanade, the track used for the song:

Having done two Game Jams beforehand, I think both of you did a commendable job, working past bugs, deadlines AND flak from angry and frustrated gamers. I played whatever little of the game was available before the finished version was uploaded. I thoroughly enjoyed it, from artwork down to the whole idea of it, and when CartoonCoffee apologised to me for having used my track on an unfinished game, I didn't mind one bit.

Take a break from it if you must; you both deserve it. But should there ever be another Game Jam and you want to do something short, based on a prompt, go to it when you are ready.

Thanks for creating such an awesome track. It really gave the players the feeling that they were going to play something amazing. I'm glad you enjoyed the game, but I don't think I will be doing another game jam, at least for a very long time. Lastly, if CartoonCoffee agrees with me, I would love to have some of your music in the Eden video game. But it would mostly be up to him, since he is handling most of the designing/aesthetics, while I'm doing most of the gameplay/level design.
Thanks again.

That'd be lovely (using tracks for Eden). I'm looking forward to seeing what you come up with. ^_^

FYI: Revisited playing Pride and Punishment today after you made the changes. Really looks like you eliminated a lot of the bugs. I don't remember the previous version having arrows that arc like this one does either, which was a nice touch allowing players at least the occasional chance to shoot things below a horizontal line. Addition of the draw strength gauge is also a helpful.

Reading the difficulties you went through with deadline and Flash issues, it's even more impressive that you folks managed to accomplish what you did with this game.

Great work!

Thanks, I really appreciate it. The arc is a new edition. Me and CartoonCoffee may come back to the game some day later down the line after we finish our Eden game.