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glitchs2d
I'm a musician, producer, and a hobbyist game programmer.

Glitch @glitchs2d

Age 32, Male

Sacramento

Joined on 10/22/10

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Comments

EDEN GAME AAAAAAHHHH!

Don't beat yourself up too much on the Game Jam deal. Just glad you guys got something out, and it seems a good number of people appreciate what's there.

EDEN GAME, yea I'm super hyped for it, and you probably are too since you are playing the game's bad ass. Also thanks for lending your voice for Pride and Punishment, it really made the game.

As the creator of Tsukikanade, the track used for the song:

Having done two Game Jams beforehand, I think both of you did a commendable job, working past bugs, deadlines AND flak from angry and frustrated gamers. I played whatever little of the game was available before the finished version was uploaded. I thoroughly enjoyed it, from artwork down to the whole idea of it, and when CartoonCoffee apologised to me for having used my track on an unfinished game, I didn't mind one bit.

Take a break from it if you must; you both deserve it. But should there ever be another Game Jam and you want to do something short, based on a prompt, go to it when you are ready.

Thanks for creating such an awesome track. It really gave the players the feeling that they were going to play something amazing. I'm glad you enjoyed the game, but I don't think I will be doing another game jam, at least for a very long time. Lastly, if CartoonCoffee agrees with me, I would love to have some of your music in the Eden video game. But it would mostly be up to him, since he is handling most of the designing/aesthetics, while I'm doing most of the gameplay/level design.
Thanks again.

That'd be lovely (using tracks for Eden). I'm looking forward to seeing what you come up with. ^_^

FYI: Revisited playing Pride and Punishment today after you made the changes. Really looks like you eliminated a lot of the bugs. I don't remember the previous version having arrows that arc like this one does either, which was a nice touch allowing players at least the occasional chance to shoot things below a horizontal line. Addition of the draw strength gauge is also a helpful.

Reading the difficulties you went through with deadline and Flash issues, it's even more impressive that you folks managed to accomplish what you did with this game.

Great work!

Thanks, I really appreciate it. The arc is a new edition. Me and CartoonCoffee may come back to the game some day later down the line after we finish our Eden game.